AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in France Q3 2021 Performance
Discover the performance of the top 5 fidget toy games on a unified platform in France during Q3 2021, featuring insights on weekly downloads, revenue, and active users.
Performance of Top 5 Fidget Toys Games in France Q3 2021
In the third quarter of 2021, the top 5 fidget toy games in France exhibited varied performance metrics. Below, we delve into the weekly downloads, revenue, and active user trends for each app.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a notable fluctuation in weekly downloads. Starting at 9.6K in mid-July, downloads peaked at approximately 162.9K in early August before gradually declining to 34.3K by the end of September. The app's weekly revenue began to emerge in mid-September, peaking at $29 in the week of September 20. Active users followed a similar trend, starting at 9.2K and peaking at 333.6K in early August, then decreasing to 124K by the end of the quarter.
Pop It Fidget 3D by Nguyen Thi Thu Huyen experienced its highest weekly downloads in early July with 69.3K, followed by a steady decline to 4.7K by the end of September. Active users mirrored this trend, starting at 39K and peaking at 93.6K in mid-July, then decreasing to 16.5K by the quarter's end.
Fidget Toys 3D, published by Tran Dinh Hung, saw its weekly downloads peak at 59.7K in late June, followed by a decline to 10.6K by the end of September. The app's active users started at 198K in late June and saw a gradual decrease to 71.5K by the end of the quarter. The app also generated minimal revenue, peaking at $16 in mid-July.
Pop Us! from SayGames LTD had its highest weekly downloads at 48.7K in mid-July, then saw a decline to 5.8K by the end of September. Active users peaked at 55.2K in mid-July, decreasing to 14.4K by the end of the quarter.
Bubble Ouch: Pop it Fidgets by WANNA PLAY GAMES LTD had its highest weekly downloads at 52.4K in late June, with a noticeable decline to 1.8K by the end of September. Active users started at 32.8K in late June, peaking at 47.9K in early July, and then decreased to 4.3K by the end of the quarter. The app also generated minimal revenue, peaking at $20 in late July.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the performance of these top fidget toy games in France during Q3 2021. For more detailed analytics, visit Sensor Tower.